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Building an RPG with Unreal 4.x by Alan R. Stagner, Steve Santello

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Item data

Now that we are finished with the gold creation, we need to create one more thing before we make a shop, that is, items. There are many ways to make items, but it is best to keep an inventory and stats of items through the use of Data Tables. So, let's first create a new C++ FTableRowBase struct similar to the CharacterInfo structs that you previously created. Our files will be called ItemsData.h and ItemsData.cpp, and we will put these files where our other data is; that is, by navigating to Source | RPG | Data. The ItemsData.cpp source file will include the following two header files:

#include "RPG.h"
#include "ItemsData.h"

The ItemsData.h header file will contain definitions of all the item data that we will need. In this case, the ...

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