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Building an RPG with Unreal 4.x by Alan R. Stagner, Steve Santello

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Summary

In this chapter, we created a currency system for our game along with the ability for our enemies to drop gold. We also created a new set of data that contains items and their stats, and we have now populated the shop owner's store to display the items currently for sale in the shop.

In the next chapter, we will add the buying functionality to the shop along with the usage of an item and consumption.

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