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Building an RPG with Unreal 4.x by Alan R. Stagner, Steve Santello

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Chapter 8. Inventory Population and Item Use

In the previous chapter, we learned how to add a shop, which holds items. In this chapter, we will go a step further by allowing a user to buy items from the shop and use those bought items in their dynamically populated inventory screen. Once done, we will use similar ideas to equip items to party members that will be used to increase the stats of the wearer.

By the end of this chapter, we will learn how to create logic in our Shop Widget Blueprint that populates the inventory Scroll Box in the Shop Widget Blueprint with the buttons created through the Item Data table from the Item Widget Blueprint. Now that we have the logic set up, we need to allow the user to interact with the buttons by being able ...

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