We will now set the
inventoryScreen variable in its proper place. The best place to put this is when the inventory menu pops up. So, go to Pause_Inventory by navigating to Content | Blueprints | UI. In Pause_Inventory, locate the Event Construct in the Event Graph (if an Event Construct does not exist yet, create one), and from here, get every actor from the Field Player class by creating Get All Actors of Class, which is located under Utilities in the Actions menu:
Under Actor Class in the Get All Actors Of Class function, change the actor to Field Player:
From the Out Actors pin, in the Get All ...