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Building an RPG with Unreal 4.x by Alan R. Stagner, Steve Santello

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Logical difference between the inventory and shop items

Let's now open the Item Widget Blueprint by navigating to Content | Blueprints | UI:

Logical difference between the inventory and shop items

At this point, we should not have any logic for the button, which is necessary because it gives us the actions that the button will perform in conjunction with the game. To add a functionality to the button, click on the button, navigate to Details | Events | OnClicked, and then click on +:

Logical difference between the inventory and shop items

Here, we will need to do a few things. Firstly, we know that this Blueprint will be responsible for all of the button mechanics ...

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