Setting the equipment screen Text Blocks
Since we know that the equipment screen has Text Blocks on the right-hand side of the Weapon and Armor titles, which we created in Chapter 5, Bridging Character Statistics, we want to bind these Text Blocks to a text variable that will hold the names of the weapons and armor that we are equipping. Let's first navigate to our FieldPlayer Blueprint Event Graph, and create a text variable to hold the soldier's weapon name. We will call this text variable
Next, navigate to the Pause_Equipment Widget Blueprint's Designer view. Select the Text Block on the right-hand side of the Weapon title, navigate ...