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Building an RPG with Unreal 4.x by Alan R. Stagner, Steve Santello

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Summary

Now that you know how to equip and set stats for the soldier's weapon, you can use similar methodologies to create Data Tables, Blueprints, and logic for other characters and their equipment.

In the next chapter, we will create a leveling system for our game. We will learn how to allow enemies to give experience points to the player after they are defeated, which will then be used to level up characters in the game.

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