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Building an RPG with Unreal 4.x by Alan R. Stagner, Steve Santello

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Abilities logic

We can now create a logic for our Attack x2 ability. As the name suggests, Attack x2 should perform an attack that does double damage. Before we apply this sort of logic, we must first create an event that occurs after selecting the ability from the Combo Box and pressing it. Head back into the Designer view. In the Details tab, navigate to Events, and press + next to the OnOpening event:

Abilities logic

This will create an OnOpening event in your Event Graph. By selecting and clicking on the ability from the Combo Box, we need to first clear all the children from the Panel Widget using the Clear Children function, similar to what we did by clicking ...

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