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Building an RPG with Unity 5.x by Vahé Karamian

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Patterns in RPG

Just like any other technical project that might have patterns defined, an RPG can also utilize similar patterns that have been documented by Whitson John Kirk III in his book titled, Design Patterns for Successful Role-Playing Games.

Note

Whitson was inspired by the book Design Patterns: Elements of Reusable Object-Oriented Software. His objective was to see if there existed special patterns in existing RPGs, and he approached this by examining specific patterns in the successful games of the genre to detect and identify them.

In this section we will be looking at some of the design patterns that have been identified and that can be utilized for your own games.

Anytime you start a new project, regardless of what type of a project, ...

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