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Building an RPG with Unity 5.x by Vahé Karamian

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Chapter 2. Setting the Atmosphere

The intention of Chapter 1In the Beginning, was to give you a good footing on the topic and spark your imagination. In this chapter, we are going to start laying the groundwork for our own RPG. We will first define the story for our game, define the plot, and define the quests that will make the game playable. We will look at the assets that will be required to create our environment and characters and finally design the first level.

The following is a breakdown of the topics we will be covering in this chapter.

  • Building Our RPG
  • The Story of the Zazar Dynasty
    • Plot
    • Exploration and Quests
      • Awakening
      • The Village
      • Broken Forest
      • The Kingdom

  • Asset Inventory
    • Environment Assets
    • Character Assets

  • Level Design
    • Setting the Stage
    • Terrain ...

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