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Building an RPG with Unity 5.x by Vahé Karamian

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Asset inventory

It is a good time to discuss some of the basic assets that are going to be required for the development of our RPG. Our game assets are defined by the scenes we describe for our game. For our RPG, we have described four unique scenes. Each one has been described in enough detail for us to get an idea of the types of assets we are going to require.

Environment assets

The general theme of our game is going to be medieval. There are several ways to go about this. The first and preferred way would be to either create yourself the environment models by yourself or a teammate, second to find a freely available model that has been created by a third-party, or third to purchase the 3D Models that have been created by a third party.

The Asset ...

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