As discussed in Chapter 1, In the Beginning, we are going to need a way to manage our game. We are going to create a script that will be called
GameMaster. This is going to be the core of the game that glues everything together. As we progress with the book you will see how we are going to modify the core to meet our needs.
For now, we are just going to create a simple C# script and name it
GameMaster.cs. We will then create the code that will be used to handle some of the basic events we want to perform at this point namely navigating from scene to scene.
From your Project Window, under your
scripts folder, right-click and select Create|C# Script. Name it
GameMaster.cs. Double-click your script to start your code editor ...