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Building an RPG with Unity 5.x by Vahé Karamian

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Character states

States are an important part of the character design. They will also drive the kind of actions and movement you will need to create for each state. For instance, at a minimum our character will need to have the following states implemented:

  • Idle
  • Walking
  • Running
  • Jumping
  • Attacking
  • Die

You character may have more states defined, this is something that you as the designer of the game will need to identify and eventually implement. Each one of the states identified will need to be implemented as an animation. The person creating the character models will usually also develop the animations for the character.

With the latest release of Unity 5, the Mecanim Animation System was introduced which is used to create easy workflow and setup of animations ...

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