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Building an RPG with Unity 5.x by Vahé Karamian

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Chapter 5. Game Master and Game Mechanics

In chapters 1 to 4, you learned how to make some of the necessary components needed for the design and implementation of our RPG. For instance, you should have a good understanding of how to organize and arrange your player character and non-player character assets and components.

Here is a breakdown of the chapter:

  • The Game Master
    • Managing game settings and scenes
    • Managing scenes

  • Improving Game Master
    • Level controller
    • Audio controller

  • Player Data Management
    • PC class enhancements
    • Character customization class update

  • Changes to UI Controller
  • Testing

In this chapter, we are going to make more adjustments and updates to everything we have done so far.

The Game Master

Even though we created a GameMaster.cs scripts, we ...

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