In chapters 1 to 4, you learned how to make some of the necessary components needed for the design and implementation of our RPG. For instance, you should have a good understanding of how to organize and arrange your player character and non-player character assets and components.
Here is a breakdown of the chapter:
In this chapter, we are going to make more adjustments and updates to everything we have done so far.
Even though we created a GameMaster.cs scripts, we ...