O'Reilly logo

Building an RPG with Unity 5.x by Vahé Karamian

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 7. User Interface and System Feedback

Have you ever seen the tip of an iceberg? Well, so far that's what we have done throughout the previous six chapters. In this chapter we are going to keep on improving on our game's user interface and feedback system. We are going to create a Heads Up Display that will be responsible for managing the user interaction with the system menus and also the system giving feedback to the player.

Here is a breakdown of the chapter:

  • Heads Up Display
  • Basic information for a HUD
  • Our design
  • HUD framework
  • Completing HUD design
  • Panel character info
  • Panel active items
  • Panel special items
  • Integrating the code
  • Enemy stats in the HUD
  • NPC stats user interface
  • Creating the NPC canvas
  • NPC taking a hit
  • Enhancing the code

Let's get started! ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required