O'Reilly logo

Building an RPG with Unity 5.x by Vahé Karamian

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Summary

In this chapter we have expanded on our idea and seen how to integrate all of the major pieces together. The main objective of the chapter was to create a Heads Up Display (HUD) for our game.

We started out with a design concept that was of interest to us, and created a layout for our HUD before the actual implementation. Once we concluded what the HUD should look like, we started building the framework for it. We designed the three main sections of the HUD and referred to them as the following: PanelCharacterInfo, PanelActiveItems and PanelSpecialItems.

Next, we started building the UI elements and the code necessary to make the panels work with our code. We started with the PanelCharacterInfo, which represented the stats for our character ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required