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Building an RPG with Unity 5.x by Vahé Karamian

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Initial Multiplayer Game

The best way to learn about multiplayer games is by doing a simple example. The following project is based on the Unity networking tutorial but has been extended to have some other features implemented that will be helpful in the implementation of networking in our RPG.

Fundamental Networking Components

We need to get familiar with some networking components that will be used for the creation of our network-enabled games. These components are:

  • Network Manager: The NetworkManager is a higher level class that allows you to control the state of a networked game. It provides an interface in the editor to control the configuration of the network, the prefabs used for spawning, and the scenes to use for different network game states. ...

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