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Building an RPG with Unity 5.x by Vahé Karamian

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Summary

In Chapter 8, we looked at network programming using the Unity networking components. The main objective of the chapter was to introduce you to the fundamental of networking in Unity by implementing two samples.

We start the chapter by giving some of the challenges that you will face as a game designer and developer for a multiplayer game. One of the main questions raised is whether you really need to invest the time and energy to create a multiplayer mode for your game. Assuming you really do want or need to create a multiplayer game, we start looking at the different types of multiplayer games popular today.

We start with our first example of a simplified multiplayer game. The multiplayer game we develop are real time, that is, all clients ...

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