Skip to Main Content
Building an RPG with Unity 2018 - Second Edition
book

Building an RPG with Unity 2018 - Second Edition

by Vahé Karamian
July 2018
Intermediate to advanced content levelIntermediate to advanced
366 pages
7h 48m
English
Packt Publishing
Content preview from Building an RPG with Unity 2018 - Second Edition

Networked non-player character

Just like the player character network-enabled prefab, we will use the non-player character prefab as our base to get started. Go ahead and create an instance of your NPC in the scene.

Go ahead and remove the existing NPC_Movement.cs component from the prefab. Rename the Prefab to B1-Network and attach the following components to it: NetworkIdentity, NetworkTransform, and NetworkAnimator, by selecting Add Component | Network | <component name> from the Inspector window.

On the NetworkIdentity component, set Local Player Authority to True; in the NetworkTransform component, set Transform Sync Mode to Sync Transform; and for the NetworkAnimator component, set the Animator slot to the Animator controller attached ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Hands-On Unity 2020 Game Development

Hands-On Unity 2020 Game Development

Nicolas Alejandro Borromeo
Unity 2018 Cookbook - Third Edition

Unity 2018 Cookbook - Third Edition

Matt Smith, Chico Queiroz, Jate Wittayabundit

Publisher Resources

ISBN: 9781788623469Supplemental Content