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Building Android Games with Cocos2d-x by Raydelto Hernandez

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Summary

In this chapter, we have introduced the Cocos2d-x 3.4 gaming framework, and explained how to download and install it. We have also explained all of its pre-requisites. We have configured our work environment, launched our first Android application into an actual device, and gone through a quick code overview of the main aspects of the template code generated by the script.

In the next chapter, we will cover how to create and manipulate all of our game graphics, such as the main character, enemies, obstacles, backgrounds, and so on.

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