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Building Android Games with Cocos2d-x by Raydelto Hernandez

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Summary

In this chapter, we have seen how to create our game scenes, and how to add sprites and menus to it. We have also learned how to animate sprites easily and move them around the screen.

In the next chapter, we will learn how to move our sprites in a more realistic way by using the built-in physics engine; with it, we will easily configure the motion and add collision detection to our game.

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