The most common way to create interaction between games and users is through touch events. Handling the touch event is very straightforward in Cocos2d-x.
In this section, we will allow the user to move our player sprite by touching it and moving it to the desired position.
The first thing that we will do is create the
movePlayerIfPossible methods in the
HelloWorldScene.h class header file, as we can see in the following code listing:
void initTouch(); void movePlayerByTouch(cocos2d::Touch* touch, cocos2d::Event* event); void movePlayerIfPossible(float newX);
Now let us add the initialization code to the
initTouch method in the implementation file
HelloWorldScene.cpp. In this simple game, we ...