O'Reilly logo

Building Android Games with Cocos2d-x by Raydelto Hernandez

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Handling accelerometer events

Another common way of interacting between the game and the player is the accelerometer, which allows us to have hours of fun by moving our phone around in order to move our character and achieve the game's objective.

In order to add the accelerometer support to our game, we are first going to add the following method declaration to our HelloWorldScene.h header file:

void movePlayerByAccelerometer(cocos2d::Acceleration* acceleration, cocos2d::Event* event);
void initAccelerometer();

Now, let us create the code to our HelloWorld.cpp implementation file that corresponds to our accelerometer initialization. The first thing that we are going to do is enable the accelerometer sensor on the device, by calling the static method ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required