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Building Android Games with Cocos2d-x by Raydelto Hernandez

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Putting everything together

After all the codes that we have added during this chapter, now, our HelloWorldScene.h header file will look like this:

#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" class HelloWorld : public cocos2d::Layer { public: static cocos2d::Scene* createScene(); virtual bool init(); void pauseCallback(cocos2d::Ref* pSender); CREATE_FUNC(HelloWorld); private: cocos2d::Director *_director; cocos2d::Size visibleSize; cocos2d::Sprite* _sprBomb; cocos2d::Sprite* _sprPlayer; void initPhysics(); bool onCollision(cocos2d::PhysicsContact& contact); void setPhysicsBody(cocos2d::Sprite* sprite); void initTouch(); void movePlayerByTouch(cocos2d::Touch* touch, cocos2d::Event* event); void movePlayerIfPossible(float ...

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