In this chapter, we have seen how to add text to our games by using the TrueType fonts, system fonts and bitmap fonts, as well as how to add effects to those. Label creation is very straightforward; you just need to call its creation static method, and after you have added those to the scene, you can position those on the screen, just like you positioned the sprites on the screen.
In the next chapter, we will cover the new audio engine that was written from scratch on the Version 3 for substituting the traditional
CocosDenshion audio engine that was bundled with the engine since its predecessor
cocos2d for iPhone.