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Building Android Games with Cocos2d-x by Raydelto Hernandez

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Summary

In this chapter, we have added the background music and the sound effects to our game in a very simple way by using the two audio engines bundled with the Cocos2d-x framework.

In the next chapter, we will cover how to add particle systems to our games in order to simulate more realistic explosions each time a bomb hits our player sprite.

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