Let's keep doing more interesting things! We've seen how to add a color per vertex, but let's see now what do we have to change if we want to add some textures to our 3D object.
First, let's replace the color array with a texture coordinate array. We'll map texture coordinate 0 to the start of our texture, in both axes, and 1 to the end of the texture, also in both axes. Using the geometry we had in our previous example, we could then define the texture coordinates this way:
private float texCoords[] = { 1.f, 1.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f, 1.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, };
To load these texture coordinates, we use exactly the same procedure as we did previously:
ByteBuffer tbb = ByteBuffer.allocateDirect(texCoords.length ...