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Building Apple Watch Projects by Stuart Grimshaw

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Summary

In this chapter, we have gained an overview of the Apple Watch —the physical device itself, the operating system that powers it, and the wider context in which you will be creating WatchKit apps that make the platform come alive. We have covered details of the hardware, the context in which the Watch idiom is being developed, watchOS, Apple's framework for developing for watchOS (WatchKit), the various interfaces available to your app, the user interface hardware, and some UI objects in Interface Builder

In the next chapter, we will create an app that will run on the Watch Simulator (which is a part of Xcode).

You are, as designer and developer, and as such, pioneer of the new platform, in a unique position to contribute to its growth and ...

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