Save your map by hitting Save at the top of the editor. You will
notice that, by default, Weltmeister wants to put levels in the
lib/game/levels/ directory. This is very
important, because this is where Impact will automatically look for your
game’s levels. Later on, we will be able to simply tell Impact to load
your level by name instead of having to pass it the full directory
Let’s name our level
Note that we have to add the
extension to our level. The level file is actually a JSON file. The editor
will give you an error if you forget to add the correct extension.
You can also easily load any level you have created by selecting Load from the top menu.
You will see a list of all the maps you have created. By default, Weltmeister automatically attempts to load the last level you were working in.