Now that we have our screens in place, I want to outline a few reward systems that you should keep in mind as you build out your own game. Over the years, games have evolved from having simple high scores tables to complex unlocking reward systems. In the casual gaming space, rewarding players for continuing to play the game is a must. Let’s take a look at some simple reward systems you can implement in your game:
Allowing users to pick the levels they want to play and unlocking new ones the further they go in the game.
While playing through a game, show the user how many steps are needed in order to complete the level or game. Showing progress helps players set their own goals and achieve them.
High scores are one of the most basic reward systems around and should be in every game. Allowing the player to compete against others or even their own best scores helps increase replay value.
Players love statistics about what they have done in the game. Showing totals of how many monsters have been killed or how may times they died can also help encourage the player to work on increasing the important stats that matter to them.
Giving the player reminders of their greatest achievements is an excellent way of rewarding them, and allows them to have something to keep and collect as they play the game.
Playing against other players is a great way to challenge players and offers up an ever-changing difficulty level that ...