Index
#define
macro, 35
@class
declaration, 171
@implementation
declaration, 173
@import
declaration, 171
@interface
declaration, 171–172, 179
@synthesize
command, 173
2D games. See also Raiders
depth values in, 138
lighting effects for, 44
moving objects in, 160
and quads, 38
shaders for, 43
2D textures, 44
3D transformations, 161
A
abstract classes, 32–33, 34, 36
abstraction, 32–33
AbstractSceneController class, 33, 34, 35, 79
acceleration
variable, 55
achievements, 107–109
ActionItem class, 50, 51, 53, 76, 104
activeEnemies
variable, 96
ADBannerView
protocol, 118–120
AddDelegate file, 151
addSprite
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