Welcome to Building Levels in Unity! This book will teach you how to build a complete level from start to finish in a step-by-step fashion. Designed for artists, modelers, animators, game designers, and people with no prior knowledge of game engines, you will find a lot of interesting information about editor functionality, asset import, character tuning, terrain creation, audio, lighting, and much more. Each chapter will focus on a set of topics, to build a solid foundation, and prepare you for more advanced material. By following the examples and using complementary download content, you will have a completely playable and tuned 3D environment.
In this chapter, we will learn the following: