Before we start creating new, wonderful and exciting worlds, we need to import all our assets and get them ready to go. This chapter assumes that you have a basic understanding of modeling and texturing, and that you are also familiar with common terms such as UVs, normal maps, alpha channel, and so on. It doesn't matter which apps you are using for asset creation as long as they support exporting common file types. That is why you won't find any step-by-step export processes described for every single program, but only general recommendations and which things to avoid that are found applicable, regardless of you app choice.
In this chapter, we will look into the following topics: