This chapter is all about taking your modeled, rigged, and animated characters from your 3D modeling software and importing them into Unity.
In this chapter, we'll cover the following topics:
By the end of this chapter, you will learn about the character import process, its benefits, and how to deal with any issues. The example in this book features a specific 3D modeling software package; however, even though the steps might differ, the general process is the same, no matter what you choose to go with.
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