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Building Levels in Unity by Volodymyr Gerasimov

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Chapter 6. Using Mecanim for Advanced Animations

The Mecanim animation system is a major feature of the 4th version of Unity. It's flexible and easy to use, with the additional benefits of reducing programmer involvement in building animation systems and shortening the development cycle in general. This is the part where you'll learn why that is the case.

Throughout the chapter, we will look into the following topics:

  • The animator tool's basics and functionalities
  • Creation and control of state machines
  • Blending, combining, and layering motions
  • Creating basic locomotion

By the end of this chapter, you will be able to setup, control, and maintain animation systems in a matter of minutes with minimum reliance on coding. We will look into different case ...

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