Realtime Global Illumination works great with static objects, but what about dynamic? Precomputed GI will not be able to calculate the bounces if the object's location is subject to change; thankfully, there is another way out with a use of Light Probes.
Light probes are spheres that are sampling the light in the area and transfer it to the dynamic objects nearby.
To create light probes, go to GameObject | Light Probe Group.
This will create four interconnected light probes positioned in the form of a cube.
Probes are controlled in the exact ...