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Building Levels in Unity by Volodymyr Gerasimov

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Continuous baking

In Unity 5, the lighting is being processed automatically in the background after you've changed anything in the scene that could affect the final result. It's a very neat and interesting feature that works surprisingly fast on modern computers. However, despite its fantastic optimization, it is still noticeable, especially when you are working with reflections that take much longer time to be calculated compared to lights. To enable calculation on demand, do the following:

  1. Open the Lighting window (Window | Lighting).
  2. At the bottom of the Scene tab, uncheck the Continuous Baking option.
    Continuous baking

Now, if you need to calculate the lighting, ...

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