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Building Levels in Unity by Volodymyr Gerasimov

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Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "You will find more Detail assets to help with level creation within the Chapter 3 | Details folder."

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: " Right now it is empty, so let's add one to it by clicking on the New Project button at the top right corner."

Note

Warnings or important notes ...

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