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Designing Some Common Low Latency Applications in C++

In this chapter, we will look at some applications in different fields from video streaming, online gaming, real-time data analysis, and electronic trading. We will understand their behavior, and what features need to be executed in real time under extremely low-latency considerations. We will introduce the electronic trading ecosystem, since we will use that as a case study in the rest of the book, and build a system from scratch in C++, with a focus on understanding and using low latency ideas.

In this chapter, we will cover the following topics:

  • Understanding low latency performance in live video streaming applications
  • Understanding which low latency constraints matter in gaming applications ...

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