© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
D. EngelbrechtBuilding Multiplayer Games in Unityhttps://doi.org/10.1007/978-1-4842-7474-3_3

3. A Hall of Mirrors

Dylan Engelbrecht1  
(1)
Johannesburg, South Africa
 

Now that we understand networking basics, we can begin discussing multiplayer in Unity in greater detail. We’ll be using Mirror Networking to achieve scalable multiplayer networking within Unity.

But, what exactly is Mirror Networking? Mirror Networking is a high-level networking library released in October 2018. It was created to fix the neglected UNET and provide a platform for other developers to expand upon it, submit improvements, and collaborate.

Mirror uses a Command-RPC networking structure, ...

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