Now we have seen how basic shaders are made in Unity using both shader code and Shader Graph. It’s possible to add complex color patterns to the surface of an object by generating those patterns within the shader itself, but this is not always possible, so sometimes we will need to create such patterns externally and import them into the shader. We do this using textures.
The most common type of texture is a 2D array of color data that a shader can read. You can think of a texture as a regular image – texture ...