Book description
The authoritative guide to creating applications for the Tablet PC—direct from the Microsoft Tablet PC software development team!
The introduction of faster chips and hardware has recently enabled the first workable, tablet-sized, pen-based PCs. Building Tablet PC Applications distills the best usability research on pen-based computing to present an authoritative discussion of how to design pen-based applications and user interfaces. It also gives you an in-depth description of the Tablet PC Platform SDK, complete with tips and tricks on how to produce "ink-aware" applications for the Microsoft® Windows® XP Table PC Edition operating system. By the time you finish this book, you'll understand how to create natural, pen-based applications for this exciting new platform, where portability, digital ink, and pen-driven input are the new PC paradigm.
Table of contents
-
Building Tablet PC Applications
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- A Note Regarding Supplemental Files
- Dedication
- Foreword
- Acknowledgments
-
Introduction
- A Beautiful Day
-
Chapter Overviews
- Chapter 1—The Tablet PC and Its Applications
- Chapter 2—Designing Tablet PC Applications
- Chapter 3—The Tablet PC Platform SDK
- Chapter 4—Tablet PC Platform SDK: Tablet Input
- Chapters 5 and 6—Tablet PC Platform SDK: Ink Data Management
- Chapter 7—Tablet PC Platform SDK: Ink Recognition
- Chapter 8—Ink Controls
- Chapter 9—Updating Existing Applications
- Some Final Thoughts
- I. The Tablet PC and Its Applications
-
II. The Tablet PC Platform SDK
- 3. Introduction to the Tablet PC Platform SDK
-
4. Tablet PC Platform SDK: Tablet Input
- Sample Applications
- Capturing Input from the Pen
- Anatomy of the Tablet PC’s Tablet Input Subsystem
- Platform SDK Support for Tablet Input
- Getting Introspective
- Best Practices for InkCollector and InkOverlay
- Summary
- 5. Tablet PC Platform SDK: Ink Data Management, Part I
-
6. Tablet PC Platform SDK: Ink Data Management, Part II
- Stroke Geometry
- Targeting and Hit-Testing Ink Strokes
- Splitting and Trimming Ink
- Serialization, the Clipboard, and Drag and Drop
- Summary
-
7. Tablet PC Platform SDK: Ink Recognition
- Recognizer Architecture
- Performing Simple Recognition
-
Using the Recognition Classes
- Obtaining a Recognizer to Use
- Initiating a Recognition Session
- Supplying Strokes to the Recognizer
- Getting Results I: Easy Synchronous Recognition
- Getting Results II: Electric Boogaloo (a.k.a. Harder Synchronous Recognition)
- Getting Results III: The Final Chapter (a.k.a. Asynchronous Recognition)
- Working with Recognition Results
- Storing Recognition Results
- Recognition Properties
- Improving Recognition Results
- Summary
- 8. Ink Controls
- III. Advanced Tablet PC Topics
- IV. Appendixes
- C. About the Author
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Product information
- Title: Building Tablet PC Applications
- Author(s):
- Release date: September 2002
- Publisher(s): Microsoft Press
- ISBN: 9780735617230
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