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C# 2008 and 2005 Threaded Programming: Beginner's Guide by Gastón C. Hillar

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Summary

We have learned a lot in this chapter about using object-oriented capabilities offered by the C# programming language, using design patterns for simplifying the parallelism complexity, and avoiding synchronization pains. Specifically, we covered:

  • Using the factory method class creational pattern to create classes prepared for inheritance, and hence simplifying the creation of parallelized code
  • Designing efficient and pragmatic object-oriented multithreaded code
  • Creating instances and calling some methods in single-threaded code to create encapsulated and well-managed multithreaded code
  • Encapsulating multithreaded algorithms in classes to simplify the development process and to allow a division of the development team in single-threaded and ...

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