© Will Briggs 2019Will BriggsC++ for Lazy Programmershttps://doi.org/10.1007/978-1-4842-5187-4_12
12. Making an Arcade Game: Input, Collisions, and Putting It All Together
In this chapter we’ll make our own 2D arcade games, putting together what we’ve got so far for a time-wasting experience to make others goof off so we can shine. Or something like that. The new things we need are better mouse and keyboard interaction, and collisions of objects.
Determining input states
We already can wait on a mouse click and get its coordinates…but arcade games wait for no man.
Suppose we want our weapon to fire continuously if a mouse button is down. We need a way to detect that the button is depressed, without stopping ...