Chapter 23. Game Programming with Ogre

 

Come, Watson, come! The game is afoot.

 
 --Sir Arthur Conan Doyle
 

For it’s one, two, three strikes you’re out at the old ball game.

 
 --Jack Norworth
 

The game is up.

 
 --William Shakespeare
 

If you wish to avoid foreign collision, you had better abandon the ocean.

 
 --Henry Clay
 

There is strong shadow where there is much light.

 
 --Johann Wolfgang von Goethe
 

Wagner’s music is better than it sounds.

 
 --Mark Twain

OBJECTIVES

In this chapter you will learn:

  • Some basics of game programming.

  • Where to find instructions on how to install the Ogre 3D graphics engine to work with your C++ programs on the Windows, Linux and Mac platforms.

  • To create games using Ogre.

  • To perform collision detection.

  • To use Ogre to import and display ...

Get C++ How to Program, Sixth Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.