Chapter 23. Game Programming with Ogre
Come, Watson, come! The game is afoot.
|--Sir Arthur Conan Doyle|
For it’s one, two, three strikes you’re out at the old ball game.
The game is up.
If you wish to avoid foreign collision, you had better abandon the ocean.
There is strong shadow where there is much light.
|--Johann Wolfgang von Goethe|
Wagner’s music is better than it sounds.
In this chapter you will learn:
Some basics of game programming.
Where to find instructions on how to install the Ogre 3D graphics engine to work with your C++ programs on the Windows, Linux and Mac platforms.
To create games using Ogre.
To perform collision detection.
To use Ogre to import and display ...