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C Programming for Arduino by Julien Bayle

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Chapter 4. Improve Programming with Functions, Math, and Timing

As a digital artist, I need special conditions to be able to work. We all need our own environment and ambience to be productive. Even if each one of us has his/her own way, there are many things in common.

In this chapter, I want to give you elements that will make you more comfortable to write source code that is easily readable, reusable and, as much as possible, beautiful. Like Yin and Yang, for me there has always been a Zen-like quality to the artistic and coding sides of me. Here is where I can deliver some programming pearls of wisdom to bring peace of mind to your creative side.

We are going to learn something we have already used a bit before: functions. They contribute to ...

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