Chapter 9

Building the Commons Sector

If you don’t know where you’re going, you probably won’t get there. — Yogi Berra

My sons play a computer game called Sim City. It’s a brilliant invention that lets you design, grow, and govern your own virtual metropolis. You plunk down streets, sewers, power systems, and subways. You zone for commerce, industry, and residences. You drop in schools, hospitals, and fire stations. Soon a city comes to life. It’s enough to engross kids for hours.

Now imagine an adult game called Sim Commons that lets you design and grow your own virtual economic sector. The object of the game is to produce the most happiness with the least destruction of nature. You plunk down commons trusts, and from simple menus you assign ...

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