Chapter 19Crazy Driver

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In Part II you created a text-based adventure game, and, in the process, learned lots of skills and techniques. In this section we’re going to kick things up a notch and create a graphical game. And just like we did with our text-based adventure, we’ll start with the basics and add functionality in each chapter.

Introducing Pygame

Writing graphical games can be complicated. Unlike text-based games, where you simply print text, graphical games need to manage images on the screen, movement, interactions between objects, keyboard or mouse input, audio, and more—and all concurrently (meaning lots of things happening simultaneously). ...

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