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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
84
CHAPTER FOUR
MATCHING
can make seems almost limitless. Interestingly, this particular mechanic keeps the
game from degenerating into an annoying activity, while at the same time prevent-
ing any long-term strategy on the part of the player. If there was no limitation on
your movement, Bejeweled would cease being a game and simply be a very tedious
way to organize colored gems. Instead, the limitation on your moves makes the pro-
cess of organization even more tedious, but in doing so makes it an engaging game.
Arbitrary limitations define games and are a crucial part of game design. As the game
designer, you are always looking for new, hopefully ...
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Publisher Resources

ISBN: 9780123749536