Timing, Anticipation, Overshoot, Follow-Through and Overlapping Action with an Animated Character
Timing is probably the most difficult thing to teach and learn about in animation. Timing makes a movement witty or touching or relevant. It is central to any form of film making, whether live action or animation. It runs through all elements of visual moving imagery. Every chapter in this book is about timing.
Timing is about conveying information to your audience so they can follow the action. I always think that ...